Video gaming in Japan
This article is about video gaming in Japan. Japan first became the dominant country for video game industry in the mid-1980s following the North American video game crash of 1983.
Although Japanese video games often do well in western markets the reverse is not so in Japan.[1][2] [3]
Japanese companies have been criticized for not being innovate and insular to appeal to a global market and slow release dates. [4]
Decline
In 2002, the Japanese video game industry made up about 50% of the global market; that share has since shrunk to around 10% by 2010.[5]
The shrinkage in market share has been attributed to a difference of taste between Japanese and Western audiences.[6][7]
See also
References
Video gaming in Asia
|
|
Sovereign
states |
- Afghanistan
- Armenia
- Azerbaijan
- Bahrain
- Bangladesh
- Bhutan
- Brunei
- Burma (Myanmar)
- Cambodia
- People's Republic of China
- Cyprus
- East Timor (Timor-Leste)
- Egypt
- Georgia
- India
- Indonesia
- Iran
- Iraq
- Israel
- Japan
- Jordan
- Kazakhstan
- North Korea
- South Korea
- Kuwait
- Kyrgyzstan
- Laos
- Lebanon
- Malaysia
- Maldives
- Mongolia
- Nepal
- Oman
- Pakistan
- Philippines
- Qatar
- Russia
- Saudi Arabia
- Singapore
- Sri Lanka
- Syria
- Tajikistan
- Thailand
- Turkey
- Turkmenistan
- United Arab Emirates
- Uzbekistan
- Vietnam
- Yemen
|
|
States with limited
recognition |
- Abkhazia
- Nagorno-Karabakh
- Northern Cyprus
- Palestine
- Republic of China (Taiwan)
- South Ossetia
|
|
Dependencies and
other territories |
- Christmas Island
- Cocos (Keeling) Islands
- Hong Kong
- Macau
|
|